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Post by Steve Miller on Sept 17, 2010 13:01:48 GMT -8
As in most roleplaying games, characters in The Highways of Horror have attributes that are used to measure their ability in certain areas. I'm considering five main attributes used to determine resolution of skill checks and combat actions, and two derived ones used to measure the amount of physical and psychological punishment/damage a character can suffer before dying.
Players rolls 2d6 (two six-sided dice) to drive their car through a tricky stretch of road, to dive out of their way of an attacking ghost, or to swing at that looter with a fire axe. If the roll is under the attribute that governs the action being taken, it is success. If it is over, the total by which it is over has an impact on how badly the character failed. (One over and the car starts to fish-tail, but the character might recover. Five over and the car has just gone sailing off the edge of a cliff or slammed into a solid wall.)
Skills add to a characters attribute for purposes of checking success or failure. Skills will operate on two levels--Skilled and Master, with each modifying the attribute by +1 or +2 when the skill is used.
Advantages and Disadvantages add or subtract from total die results, depending on circumstances. They apply to task resolution, but also to more ephemeral things like "character personalty."
-- Tomorrow... the basics of creating a character in this system.
All text in this post is Copyright 2010 by Steve Miller/NUELOW Games. All Rights Reserved. "The Highways of Horror" is a trademark of Steve Miller/NUELOW Games. (Heck, NUELOW is a trademark of Steve Miller/NUELOW Games.)
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Post by Steve Miller on Sept 28, 2010 22:41:55 GMT -8
Of course, as soon as I say I'm doing this project, I find myself with a couple of short-term, real-live paying assingments that have absorbed my time of late.
And i also discovered that the system I was sketching out in my head didn't hold up on paper. The task resolution system is still going to be "roll under attribute" but skills may just modify said attributes, in what I am currently considering.
More to come.
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