|
Post by Steve Miller on Sept 16, 2010 5:54:57 GMT -8
Some designers create rules and then apply them to a world, but when it comes to anything but the most basic of mechanics, I like to design with a world in mind. Here's what this game will be: The Highways of Horror A Roleplaying Game of Phantoms and Fast Cars[/center] The disembodied spirits of the dead roam the earth in packs, craving electricity wherever they can find it to keep their shadowy forms intact. They hunger in particular for the bio-electricity generated by human bodies, but they will drain anything. The only way to stay alive is to keep moving, to keep ahead of the hungry ghosts. And to do that, you need a fast car. Welcome to the United States of America in 2013 where the dead travel fast, but you can survive by putting the pedal to the metal and barreling through the night at 90 miles an hour. -- Does that seem like it might make for a good setting for a game? A "day-after-tomorrow" environment where society has collapsed in the face of an undead onslaught, and the heroes must move from place to place, adventure to adventure, while seeking supplies and food for themselves, but also fuel and parts for their vehicles. All text in this post is Copyright 2010 by Steve Miller/NUELOW Games. All Rights Reserved. "The Highways of Horror" is a trademark of Steve Miller/NUELOW Games. (Heck, NUELOW is a trademark of Steve Miller/NUELOW Games.)
|
|